There’s an old adage that says “if it’s not broke – don’t fix it.” Perhaps Relic should have listened. There are modes for classic RTS players who just want to take on others, and of course multiplayer campaigns – which somehow feels different than the single player though it’s essentially the same game. While the single player campaign seems to misfire more than it hits, the multiplayer suite is exceptionally fun and should appeal to a number of different gamers. ".the multiplayer suite is exceptionally fun." Why lessen that by making it seem more like an arcade shooter? You want to make the genre, which traditionally has been one of the hardest to crack, more approachable for casual gamers – but are these changes really necessary? The great thing about RTS games is that they’re approachable from so many different angles, and you’re free to approach the game using whatever strategy you choose. Rather than control movement like in traditional RTS games, the new mode allows players to aim and fire their weapons with the mouse. It kind of feels trivial.Īlso new to series is the Direct Fire mode which allows players active control over their tanks and infantry. It just doesn’t feel like this is the war my Grandpa told me about, that I read about in my textbooks. I want to massive armies clashing on even bigger battlefields. The tactic does allow for a bit more drama, as like in Dawn of War (and Stormrise to a much…much lesser extent) you’ll find yourself actually caring about what happens to your troops, but damnit this is WWII we’re talking about – not some small conflict. Of course, TOV is a student of the Dawn of War II school of “changing things that don’t need to be.” Rather than command a massive army, you’ll spend most of your time focusing on small units, trying to get them through an entire campaign. To be fair, Company of Heroes is an outstanding series, and having more of it isn’t the worst thing in the world - but when compared to what we’ve seen before, the new content ends up feeling a bit flat. Worse yet, some of these missions feel like retreads as if they’re missions from a previous edition with a new coat of paint and story. Each one is relatively simple and consists of roughly three missions – meaning there’s not a lot of meat to the experience at all. ".the new content ends up feeling a bit flat."Īs novel as the approach is, the campaigns themselves are not. It’s a risky yet novel approach that pays off for TOV. One mission even has you going in to rescue a group of German soldiers who are surrounded by Allied troops. Sure, one of the campaigns does deal with the United States and D-Day (but itself is novel as it takes place immediately after D-Day). Instead, you’ll be controlling all sides of the WWII conflict. Credit must be given to the developers for not taking the easy “The USA is good and everyone else is bad” route so many developers have. Each of these campaigns follows a different faction through different territories. TOV’s main draw is its three new campaigns. Head hurt much? It’s best to look at the Company of Heroes saga as a book and each “expansion” as a separate chapter. Oddly enough TOV is also a standalone title, meaning of course that it can be played without ever having touched the original – but it feels so much like the original that you may wonder if the content was merely cut material. It’s billed as an expansion pack, but does little to improve on the existing title’s flaws. Tales of Valor’s existence alone is a bit of a conundrum. With Company of Heroes: Tales of Valor, the latest expansion in the incredible series - Relic came incredibly close to doing just that, but the developers’ insistent attempts to revolutionize the Real Time Strategy genre have done more to hurt the game than it has to improve it. It takes quite the remarkable experience to stand out in the ever crowded WWII field. CoH: Tales of Valor - Cheat Happens Game Review
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |