But we have been developing this mod for four years, and it contains only few bugs meantime – and less bugs than vanilla version. TAC is software, and software has always some bugs. If you use the installer, you get a desktop icon. This is reasonable because two mods don’t get along with each other. You can delete the old versions to get more space, but that isn't necessary. Must I uninstall older versions of TAC after the release of a newer version? Please don’t mind that save games from the vanilla version cannot be played with TAC.ĭoes TAC override any data from the vanilla version? The Steam Version patches the game automatically. We recommend installing the patch manually to avoid any issues. Please start the exe-file and follow the instructions. Please notice that you will find detailed credits ingame at the colopedia. We'd like to thank all testers who helped us developing this mod. TAC includes some parts of other international modifications like Netbandit's balance Mod and Dale's Age of Discovery II. And we have added a lot of new content like events, quests, achievements, a new and comfortable menue of transport-routes, a revised interface, specific troop-models for all nations, new maps, more civilizations, more founding fathers, more resources, cocoa plantings and whaling and learning-by-doing and much more. We have kept working hard for a general overhaul of the whole game. The vanilla version of Civ4Col contained many failings and bugs, and it hadn't the spirit which all fans of the original Colonization had enjoyed. For the last almost four years we have developed this community modification of German-speaking Civforum. TAC 2.03_final is a large but well balanced and well tested modification for "Sid Meier's Civilization IV: Colonization". We are glad to present you the final version of The Authentic Colonization: TAC 2.03_final has been released!Ī team of German and Swiss modders presents you the final version of The Authentic Colonization. Ronnar - Stöpsel - Writing Bull - xXstrikerXx Or rather, remove map metadata for Natives in Notepad, edit the map in World Builder, remove the newly generated metadata in the World Builder save in Notepad, and reinsert the metadata for Natives.Akropolis – Commander Bello - Elwood - Fankman - koma13 - melcher kürzer To fix this issue, I had to edit the map in Notepad. This had the disadvantage of locking the colonizing powers into particular starting locations, as well as removing the randomized placing of the Natives. It were, however, a bit more difficult to get it right, as the map editor, or World Builder, that came with Colonization required that you started a game before editing the map. This is why I made a map, where the high seas are placed approximately 4 tiles from the coast. This put the player at a distinct advantage, as the player would always start at the optimal position. If you started in Florida, it would take a Caravel more than 8 turns to make the trip to Europe, compared to 2-3 turns from easternmost tip of Latin America. The Huge Western Hemisphere (Americas) map that came with Civilization IV: Colonization had one major letdown: Aside from the easternmost tip of Latin America, there were a large distance between the coasts and the high seas.
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